=TalkNpc,bob;
	*npcsay("Hello, how can I help you?");
	*multi3("Give me a quest!",bob1,"Have you anything to sell?",bob2,"Could you lend me a cabbage?",bob3);

=Label,bob1;
	*say("Give me a quest!");
	*npcsay("Get yer own!");

=Label,bob2;
	*say("Have you anything to sell?");
	*npcsay("I can sell you a cabbage...");

=Label,bob3;
	*say("Could you lend me a cabbage?");
	*npcsay("Hmm... let me see");
	*random(128);
	+npcsay("Yes, ok");
        +give(cabbage,1); 
	-npcsay("No, get lost!");

=KillNpc,bob;
	*qsay("Muhaha victory is mine!");
	*mes("Oh my god! you killed bob!");

=EscapeNpc,bob;
	*qsay("Run away! Run away!");

=UseNpc,bob,axe;
	*mes("No! Hitting bob with the axe is evil!");