=TalkNpc,Guide;
        *npcsay("Hello Adventurer, can I guide you on your journeys?");

        *multi4("I just got here, where should I start?",Guide_Begin0,"I just want to fight, how can I be a good warrior?",Guide_Warrior0,"I keep getting killed, its annoying me. What should I do?",Guide_Dying0,"I am happy to just try things on my own, thanks",Guide_NoThanks);

=Label,Guide_Begin0;
        *say("I just got here, where should I start?");
        *npcsay("You are at Lumbridge castle. ");
        *npcsay("There are not many creatures close to here that will attack you,");
        *npcsay("but there are always some.");
        *npcsay("When you go further away from the castle you will meet tougher");
        *npcsay("and stronger creatures, some will attack you if you go too close.");
        *jump(Guide_Begin1);

=Label,Guide_Begin1;
        *multi4("Are there any quests near here, and what will I need?",Guide_Quests,"What are the best places to go to?",Guide_Places,"What are all the people and creatures around here? What do they do?",Guide_Characters,"How do I become a better warrior?",Guide_Warrior0);

=Label,Guide_Quests;
        *say("Are there any quests near here, and what will I need?");
        *npcsay("A quest is simply a task to help someone or to prove your strength");
        *npcsay("There are a few quests near here to be done.");
        *npcsay("If you complete the quests you can gain experience and treasure");
        *npcsay("To find a quest, talk to anyone you can.");
        *npcsay("There are some items about that will help you too.");

        *multi4("What are the best places to go to?",Guide_Places,"What are all the people and creatures around here? What do they do?",Guide_Characters,"How do I become a better warrior?",Guide_Warrior),"How can I avoid dying?",Guide_Dying1);

=Label,Guide_Places;
        *say("What are the best places to go to?");
        *npcsay("The city of Varrock is the main trading and living place.");
        *npcsay("It is where you can get anything you can afford,");
        *npcsay("but be careful, there are thieves and worse in Varrock");
        *npcsay("Eventually, all roads lead to the city.");
        *delay(5);
        *npcsay("There is a farm on the way to Varrock, just don't annoy the farmer!");
        *npcsay("There is a store near here that can sell you basic items.");
        *npcsay("The store is always open, so you can buy when you need something");
        *delay(5);
        *npcsay("There is a church, A mill, a graveyard, and a few other places to go ");
        *npcsay("very close to here. You should find something useful in most of them");

        *multi4("Are there any quests near here, and what will I need?",Guide_Quests,"What are all the people and creatures around here? What do they do?",Guide_Characters,"How do I become a better warrior?",Guide_Warrior,"How can I avoid dying?",Guide_Dying1);

=Label,Guide_Characters;
        *say("What are all the people and creatures around here?");
        *say("What do they do?");
        *npcsay("Some characters here are other games players,");
        *npcsay("Some are creatures and people that live in runescape");
        *npcsay("You can talk and trade and fight with most of them, if you want to");

        *multi4("Why would I want to fight?",Guide_Chars_Fight,"Would I benefit from speaking to other players?",Guide_Chars_Speak,"Should I attack the other players?",Guide_chars_players,"How do I become a better warrior?",Guide_Warrior);

=Label,Guide_Chars_Fight;
        *say("Why would I want to fight?");
        *npcsay("If you fight when you can win, and search everywhere you go, ");
        *npcsay("you will find your strength and treasure will increase.");
        *npcsay("Many characters drop treasure as they die.");

        *multi4("Would I benefit from speaking to other players?",Guide_Chars_Speak,"Should I attack the other players?",Guide_chars_players,"How do I become a better warrior?",Guide_Warrior,"How can I avoid dying?",Guide_Dying1);

=Label,Guide_Chars_Speak;
        *say("Would I benefit from speaking to other players?");
        *npcsay("You can type to speak to other players. Anyone close to you will hear.");
        *npcsay("Just be careful about paying for player advice, Its not usually worth it.");
        *npcsay("You can spot the real players because you can trade directly with them.");
        *npcsay("Other players will have knowledge of the game, many will be happy to help");

        *multi4("Why would I want to fight?",Guide_Chars_Fight,"Should I attack the other players?",Guide_chars_players,"How do I become a better warrior?",Guide_Warrior,"How can I avoid dying?",Guide_Dying1);

=Label,Guide_Chars_Players;
        *say("Should I attack the other players?");
        *npcsay("To be fair, you cannot attack just any of the other players");
        *npcsay("You can fight with people about the same strength as you, and anyone tougher");
        *npcsay("If you die, you lose everything in your back pack, ");
        *npcsay("so do not be persuaded to attack any player who asks you to");
        *npcsay("They will just be after your treasure. You can't run away immediately");

        *multi4("Why would I want to fight?",Guide_Chars_Fight,"Would I benefit from speaking to other players?",Guide_Chars_Speak,"How do I become a better warrior?",Guide_Warrior,"How can I avoid dying?",Guide_Dying1);

=Label,Guide_Warrior0;
        *say("How do I become a better warrior?");
        *npcsay("To be a good warrior takes practice, and good equipment.");
        *npcsay("Skill is only gained by fighting.");
        *npcsay("The more you win fights, the better you will become.");
        *npcsay("The tougher the fights you win, the quicker you will progress.");
        *multi4("How can I improve my weapons and my armour?",Guide_Warrior_Upgrades,"How can I choose who is best to fight?",Guide_Warrior_choice,"What other skills will help me fight well?",Guide_Warrior_Skills,"How can I avoid dying?",Guide_Dying1);

=Label,Guide_Warrior_Upgrades;
        *say("How can I improve my weapons and my armour?");
        *npcsay("To get better armour and weapons you will need to visit the stores.");
        *npcsay("In Varrock there are many weapon and armour makers who will sell to you.");
        *npcsay("They will also buy any weapons and armour you do not need, ");
        *npcsay("so keep any you want to sell.");
        *multi4("How can I choose who is best to fight?",Guide_Warrior_choice,"What other skills will help me fight well?",Guide_Warrior_Skills,"How can I avoid dying?",Guide_Dying1,"Thanks, I just want to go kill things now",Guide_GoKill);

=Label,Guide_Warrior_choice;
        *say("How can I choose who is best to fight?");
        *npcsay("Be careful that you do not fight anyone too strong. ");
        *npcsay("The Palace guards around here are very tough for beginners,");
        *npcsay("They will probably kill you instantly. Better to fight weaker people.");
        *npcsay("There are some goblins just over the bridge that are not too tough");
	*delay(5);
        *npcsay("Mind you, some goblins are strong. Always check the strength");
        *npcsay("You can always run away, providing you have time to before you die.");

        *multi4("How can I improve my weapons and my armour?",Guide_Warrior_Upgrades,"What other skills will help me fight well?",Guide_Warrior_Skills,"How can I avoid dying?",Guide_Dying1,"Thanks, I just want to go kill things now",Guide_GoKill);

=Label,Guide_Warrior_Skills;
        *say("What other skills will help me fight well?");
        *npcsay("If you really want to be a good warrior,");
        *npcsay("you will find other skills are useful.");
	*delay(3);
        *npcsay("If you improve your magic you will find many battle spells ");
	*delay(3);
        *npcsay("Cooking is also a good skill to have.");
        *npcsay("As feeding yourself will make you stronger when you need it.");
	*delay(2);
        *npcsay("If you can make your own weapons then you will find it much cheaper.");

        *multi4("How can I improve my weapons and my armour?",Guide_Warrior_Upgrades,"How can I choose who is best to fight?",Guide_Warrior_choice,"How can I avoid dying?",Guide_Dying1,"Thanks, I just want to go kill things now",Guide_GoKill);


=Label,Guide_Dying0;
        *say("I keep getting killed, its annoying me. What should I do?");
        *npcsay("You are probably attacking people that are too strong for you.");
        *npcsay("Or going too near to dangerous creatures");

        *multi4("How can I avoid dying?",Guide_Dying1,"How can I see who is best to attack?",Guide_Attacking,"What is my strength, and how can I improve it?",Guide_Hit_Level,"You have been a great help, thankyou",Guide_Thanks);

=Label,Guide_Dying1;
        *say("How can I avoid dying?");
        *npcsay("To start with, the castle area is safe");
        *npcsay("If you venture out, check your map for other creatures close");
        *npcsay("And if you think they may attack, move away");
        *npcsay("You will find which creatures and people attack, and which don't");
        *npcsay("If you get attacked, try to run back where you came from");
        *npcsay("most creatures won't chase you outside their own area");
        *multi3("How can I see who is best to attack?",Guide_Attacking,"What is my strength, and how can I improve it?",Guide_Hit_Level,"You have been a great help, thankyou",Guide_Thanks);

=Label,Guide_Attacking;
        *say("How can I see who is best to attack?");
        *npcsay("When you put the mouse over a character, see if you can attack.");
        *npcsay("If the attack choice is red then it will be hard to win.");
        *npcsay("If the attack is green You should win unless you are already injured,");
        *npcsay("Try the goblins over the bridge, most people can beat them");
        *npcsay("Just be sure you are wearing your armour and wielding your best weapon");
        *multi3("How can I avoid dying?",Guide_Dying1,"What is my strength, and how can I improve it?",Guide_Hit_Level,"You have been a great help, thankyou",Guide_Thanks);

=Label,Guide_Hit_Level;
        *say("What is my strength, and how can I improve it?");
        *npcsay("When you fight, your hit level is displayed in green over your head");
        *npcsay("This is your hit level, as in the statistics box");
        *npcsay("When you get injured, this will get lower. It will rise again");
        *npcsay("if you stay out of trouble. Eating will also help it return");
        *npcsay("As you win more fights, your hit level will increase");
        *multi3("How can I avoid dying?",Guide_Dying1,"How can I see who is best to attack?",Guide_Attacking,"You have been a great help, thankyou",Guide_Thanks);

=Label,Guide_NoThanks;
        *say("I am happy to just try things on my own, thanks");
        *npcsay("I wish you luck on your travels, adventurer");
        *npcsay("I am usually here if you think I can help you");

=Label,Guide_Thanks;
        *say("You have been a great help, thankyou");
        *npcsay("Go and use what you have learnt");
        *npcsay("Soon you will be swarming the dungeons with the boldest");

=Label,Guide_GoKill;
        *say("Thanks, I just want to go kill things now");
        *npcsay("Okay, just take care of yourself.");
        *npcsay("However tough you get, there is always something tougher");