=TalkNpc,bob; *npcsay("Hello, how can I help you?"); *multi3("Give me a quest!",bob1,"Have you anything to sell?",bob2,"Could you lend me a cabbage?",bob3); =Label,bob1; *say("Give me a quest!"); *npcsay("Get yer own!"); =Label,bob2; *say("Have you anything to sell?"); *npcsay("I can sell you a cabbage..."); =Label,bob3; *say("Could you lend me a cabbage?"); *npcsay("Hmm... let me see"); *random(128); +npcsay("Yes, ok"); +give(cabbage,1); -npcsay("No, get lost!"); =KillNpc,bob; *qsay("Muhaha victory is mine!"); *mes("Oh my god! you killed bob!"); =EscapeNpc,bob; *qsay("Run away! Run away!"); =UseNpc,bob,axe; *mes("No! Hitting bob with the axe is evil!");