=TalkNpc,Guide; *npcsay("Hello Adventurer, can I guide you on your journeys?"); *multi4("I just got here, where should I start?",Guide_Begin0,"I just want to fight, how can I be a good warrior?",Guide_Warrior0,"I keep getting killed, its annoying me. What should I do?",Guide_Dying0,"I am happy to just try things on my own, thanks",Guide_NoThanks); =Label,Guide_Begin0; *say("I just got here, where should I start?"); *npcsay("You are at Lumbridge castle. "); *npcsay("There are not many creatures close to here that will attack you,"); *npcsay("but there are always some."); *npcsay("When you go further away from the castle you will meet tougher"); *npcsay("and stronger creatures, some will attack you if you go too close."); *jump(Guide_Begin1); =Label,Guide_Begin1; *multi4("Are there any quests near here, and what will I need?",Guide_Quests,"What are the best places to go to?",Guide_Places,"What are all the people and creatures around here? What do they do?",Guide_Characters,"How do I become a better warrior?",Guide_Warrior0); =Label,Guide_Quests; *say("Are there any quests near here, and what will I need?"); *npcsay("A quest is simply a task to help someone or to prove your strength"); *npcsay("There are a few quests near here to be done."); *npcsay("If you complete the quests you can gain experience and treasure"); *npcsay("To find a quest, talk to anyone you can."); *npcsay("There are some items about that will help you too."); *multi4("What are the best places to go to?",Guide_Places,"What are all the people and creatures around here? What do they do?",Guide_Characters,"How do I become a better warrior?",Guide_Warrior),"How can I avoid dying?",Guide_Dying1); =Label,Guide_Places; *say("What are the best places to go to?"); *npcsay("The city of Varrock is the main trading and living place."); *npcsay("It is where you can get anything you can afford,"); *npcsay("but be careful, there are thieves and worse in Varrock"); *npcsay("Eventually, all roads lead to the city."); *delay(5); *npcsay("There is a farm on the way to Varrock, just don't annoy the farmer!"); *npcsay("There is a store near here that can sell you basic items."); *npcsay("The store is always open, so you can buy when you need something"); *delay(5); *npcsay("There is a church, A mill, a graveyard, and a few other places to go "); *npcsay("very close to here. You should find something useful in most of them"); *multi4("Are there any quests near here, and what will I need?",Guide_Quests,"What are all the people and creatures around here? What do they do?",Guide_Characters,"How do I become a better warrior?",Guide_Warrior,"How can I avoid dying?",Guide_Dying1); =Label,Guide_Characters; *say("What are all the people and creatures around here?"); *say("What do they do?"); *npcsay("Some characters here are other games players,"); *npcsay("Some are creatures and people that live in runescape"); *npcsay("You can talk and trade and fight with most of them, if you want to"); *multi4("Why would I want to fight?",Guide_Chars_Fight,"Would I benefit from speaking to other players?",Guide_Chars_Speak,"Should I attack the other players?",Guide_chars_players,"How do I become a better warrior?",Guide_Warrior); =Label,Guide_Chars_Fight; *say("Why would I want to fight?"); *npcsay("If you fight when you can win, and search everywhere you go, "); *npcsay("you will find your strength and treasure will increase."); *npcsay("Many characters drop treasure as they die."); *multi4("Would I benefit from speaking to other players?",Guide_Chars_Speak,"Should I attack the other players?",Guide_chars_players,"How do I become a better warrior?",Guide_Warrior,"How can I avoid dying?",Guide_Dying1); =Label,Guide_Chars_Speak; *say("Would I benefit from speaking to other players?"); *npcsay("You can type to speak to other players. Anyone close to you will hear."); *npcsay("Just be careful about paying for player advice, Its not usually worth it."); *npcsay("You can spot the real players because you can trade directly with them."); *npcsay("Other players will have knowledge of the game, many will be happy to help"); *multi4("Why would I want to fight?",Guide_Chars_Fight,"Should I attack the other players?",Guide_chars_players,"How do I become a better warrior?",Guide_Warrior,"How can I avoid dying?",Guide_Dying1); =Label,Guide_Chars_Players; *say("Should I attack the other players?"); *npcsay("To be fair, you cannot attack just any of the other players"); *npcsay("You can fight with people about the same strength as you, and anyone tougher"); *npcsay("If you die, you lose everything in your back pack, "); *npcsay("so do not be persuaded to attack any player who asks you to"); *npcsay("They will just be after your treasure. You can't run away immediately"); *multi4("Why would I want to fight?",Guide_Chars_Fight,"Would I benefit from speaking to other players?",Guide_Chars_Speak,"How do I become a better warrior?",Guide_Warrior,"How can I avoid dying?",Guide_Dying1); =Label,Guide_Warrior0; *say("How do I become a better warrior?"); *npcsay("To be a good warrior takes practice, and good equipment."); *npcsay("Skill is only gained by fighting."); *npcsay("The more you win fights, the better you will become."); *npcsay("The tougher the fights you win, the quicker you will progress."); *multi4("How can I improve my weapons and my armour?",Guide_Warrior_Upgrades,"How can I choose who is best to fight?",Guide_Warrior_choice,"What other skills will help me fight well?",Guide_Warrior_Skills,"How can I avoid dying?",Guide_Dying1); =Label,Guide_Warrior_Upgrades; *say("How can I improve my weapons and my armour?"); *npcsay("To get better armour and weapons you will need to visit the stores."); *npcsay("In Varrock there are many weapon and armour makers who will sell to you."); *npcsay("They will also buy any weapons and armour you do not need, "); *npcsay("so keep any you want to sell."); *multi4("How can I choose who is best to fight?",Guide_Warrior_choice,"What other skills will help me fight well?",Guide_Warrior_Skills,"How can I avoid dying?",Guide_Dying1,"Thanks, I just want to go kill things now",Guide_GoKill); =Label,Guide_Warrior_choice; *say("How can I choose who is best to fight?"); *npcsay("Be careful that you do not fight anyone too strong. "); *npcsay("The Palace guards around here are very tough for beginners,"); *npcsay("They will probably kill you instantly. Better to fight weaker people."); *npcsay("There are some goblins just over the bridge that are not too tough"); *delay(5); *npcsay("Mind you, some goblins are strong. Always check the strength"); *npcsay("You can always run away, providing you have time to before you die."); *multi4("How can I improve my weapons and my armour?",Guide_Warrior_Upgrades,"What other skills will help me fight well?",Guide_Warrior_Skills,"How can I avoid dying?",Guide_Dying1,"Thanks, I just want to go kill things now",Guide_GoKill); =Label,Guide_Warrior_Skills; *say("What other skills will help me fight well?"); *npcsay("If you really want to be a good warrior,"); *npcsay("you will find other skills are useful."); *delay(3); *npcsay("If you improve your magic you will find many battle spells "); *delay(3); *npcsay("Cooking is also a good skill to have."); *npcsay("As feeding yourself will make you stronger when you need it."); *delay(2); *npcsay("If you can make your own weapons then you will find it much cheaper."); *multi4("How can I improve my weapons and my armour?",Guide_Warrior_Upgrades,"How can I choose who is best to fight?",Guide_Warrior_choice,"How can I avoid dying?",Guide_Dying1,"Thanks, I just want to go kill things now",Guide_GoKill); =Label,Guide_Dying0; *say("I keep getting killed, its annoying me. What should I do?"); *npcsay("You are probably attacking people that are too strong for you."); *npcsay("Or going too near to dangerous creatures"); *multi4("How can I avoid dying?",Guide_Dying1,"How can I see who is best to attack?",Guide_Attacking,"What is my strength, and how can I improve it?",Guide_Hit_Level,"You have been a great help, thankyou",Guide_Thanks); =Label,Guide_Dying1; *say("How can I avoid dying?"); *npcsay("To start with, the castle area is safe"); *npcsay("If you venture out, check your map for other creatures close"); *npcsay("And if you think they may attack, move away"); *npcsay("You will find which creatures and people attack, and which don't"); *npcsay("If you get attacked, try to run back where you came from"); *npcsay("most creatures won't chase you outside their own area"); *multi3("How can I see who is best to attack?",Guide_Attacking,"What is my strength, and how can I improve it?",Guide_Hit_Level,"You have been a great help, thankyou",Guide_Thanks); =Label,Guide_Attacking; *say("How can I see who is best to attack?"); *npcsay("When you put the mouse over a character, see if you can attack."); *npcsay("If the attack choice is red then it will be hard to win."); *npcsay("If the attack is green You should win unless you are already injured,"); *npcsay("Try the goblins over the bridge, most people can beat them"); *npcsay("Just be sure you are wearing your armour and wielding your best weapon"); *multi3("How can I avoid dying?",Guide_Dying1,"What is my strength, and how can I improve it?",Guide_Hit_Level,"You have been a great help, thankyou",Guide_Thanks); =Label,Guide_Hit_Level; *say("What is my strength, and how can I improve it?"); *npcsay("When you fight, your hit level is displayed in green over your head"); *npcsay("This is your hit level, as in the statistics box"); *npcsay("When you get injured, this will get lower. It will rise again"); *npcsay("if you stay out of trouble. Eating will also help it return"); *npcsay("As you win more fights, your hit level will increase"); *multi3("How can I avoid dying?",Guide_Dying1,"How can I see who is best to attack?",Guide_Attacking,"You have been a great help, thankyou",Guide_Thanks); =Label,Guide_NoThanks; *say("I am happy to just try things on my own, thanks"); *npcsay("I wish you luck on your travels, adventurer"); *npcsay("I am usually here if you think I can help you"); =Label,Guide_Thanks; *say("You have been a great help, thankyou"); *npcsay("Go and use what you have learnt"); *npcsay("Soon you will be swarming the dungeons with the boldest"); =Label,Guide_GoKill; *say("Thanks, I just want to go kill things now"); *npcsay("Okay, just take care of yourself."); *npcsay("However tough you get, there is always something tougher");